Projects walkthroughs, tool teardowns, interviews, and more.
Articles tagged: sports
How We Made the 3D Tour de France Interactive
By Andrew MasonPosted on
Our Tour de France 3D interactive brought users right into one of the steepest, toughest, most iconic stages of the race, using WebGL.
How We Made “Spot the Ball”Posted on
Even among the many wonderful World Cup interactives and news apps we saw this year, the NYT’s Spot the Ball was a standout, both in conception and execution. We spoke with the team behind it about the project’s design, world-class Photoshopping, and surprising inspiration.
How We Made @NailbiterBot
By Noah VeltmanPosted on
Inside the Predict-o-Tron
By Jay Boice and Aaron BycoffePosted on
The HuffPost Predict-o-Tron is a tool we built to let people make their own March Madness bracket predictions using basketball statistics, expert ratings, and results from the past four tournaments. There are some interesting tidbits to be found in the data, although they all need to be qualified with the understanding that model performance is based on only four years of data, which leaves us at risk of overfitting. This means that slider combinations that appear to do very well for the past four years may not continue to perform as well if expanded to the past 10 years. With that said, it looks like the experts are very good at picking a bracket, taller teams tend to do better than shorter teams, younger teams do better than older teams, and teams with more depth (both in scoring and playing time) do better than teams with less depth.
Fast Hacks: GameDay Live
By Ivar VongPosted on
The Daily Emerald’s Ivar Vong breaks down a homepage takeover experiment.