Projects walkthroughs, tool teardowns, interviews, and more.
Articles tagged: WebGL
How We Made “Rewind the Red Planet”
By Brian JacobsPosted on
The mini-series Mars, that aired on the National Geographic Channel in November 2016, imagined what it would be like to live on Mars in the near future. For the interactive narrative Rewind the Red Planet, we endeavored to show Mars as it was before it was a red desert, back to a time when liquid water may have run freely, between three and four billion years ago. We wanted to allow readers to see ancient Mars in its entirety from a planetary scale, how it may have featured a vast northern ocean, or may have had water trapped in expansive glaciers.
A 3D Walkthrough for Breaking NewsPosted on
We knew we wanted to tell the story in a way that was more concrete than just words on a page. We decided to create a 3D graphic that would tell the story of that night’s events.
How We Made ‘Homan Square: a portrait of Chicago’s detainees’Posted on
On October 19, the Guardian published Homan Square: A Portrait of Chicago’s Detainees as a part of its ongoing investigation into the Chicago Police Department’s alleged abuses of detainee rights at a warehouse facility on Chicago’s west side. We spoke with the Guardian interactive team responsible for the interactive feature, both in their NYC offices and via email.
How We Made the 3D Tour de France Interactive
By Andrew MasonPosted on
Our Tour de France 3D interactive brought users right into one of the steepest, toughest, most iconic stages of the race, using WebGL.
Twitter’s Miguel Rios on Choosing Viz Methods
By Erin KissanePosted on
In our second dispatch from OpenVis Conf, Twitter's Miguel Rios digs into four major options for displaying visualizations on the web.