Articles

Projects walkthroughs, tool teardowns, interviews, and more.

Articles tagged: WebGL

  1. How We Made “Rewind the Red Planet”

    By Brian Jacobs

    Posted on

    The mini-series Mars, that aired on the National Geographic Channel in November 2016, imagined what it would be like to live on Mars in the near future. For the interactive narrative Rewind the Red Planet, we endeavored to show Mars as it was before it was a red desert, back to a time when liquid water may have run freely, between three and four billion years ago. We wanted to allow readers to see ancient Mars in its entirety from a planetary scale, how it may have featured a vast northern ocean, or may have had water trapped in expansive glaciers.

  2. A 3D Walkthrough for Breaking News

    By Eli J. Murray

    Posted on

    We knew we wanted to tell the story in a way that was more concrete than just words on a page. We decided to create a 3D graphic that would tell the story of that night’s events.

  3. How We Made ‘Homan Square: a portrait of Chicago’s detainees’

    By Kenan Davis, Rich Harris, Erin Kissane, Nadja Popovich, and Kenton Powell

    Posted on

    On October 19, the Guardian published Homan Square: A Portrait of Chicago’s Detainees as a part of its ongoing investigation into the Chicago Police Department’s alleged abuses of detainee rights at a warehouse facility on Chicago’s west side. We spoke with the Guardian interactive team responsible for the interactive feature, both in their NYC offices and via email.

  4. How We Made the 3D Tour de France Interactive

    By Andrew Mason

    Posted on

    Our Tour de France 3D interactive brought users right into one of the steepest, toughest, most iconic stages of the race, using WebGL.

  5. Twitter’s Miguel Rios on Choosing Viz Methods

    By Erin Kissane

    Posted on

    In our second dispatch from OpenVis Conf, Twitter's Miguel Rios digs into four major options for displaying visualizations on the web.

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